A whole new world of opportunity opened with Sony’s release of PlayStation Now on PCs. This streaming service built on Gaikai and OnLive gives players access to a wide variety of PS3 games. Among these games are some the timeless classics, along with relatively recent titles that are bound to become a timeless classic.
Today we share our PC gaming experience with you and give you our honest review of The Last of Us. Before we go into the game itself it’s important that we know the right requirements needed for playing it. Sony announced that the streaming service requires a minimum speed of 5 Mbps.
This is something easily achievable in today’s day and age and no problems should occur as long as you have anything above that speed. Along with the internet connection, you’ll need the actual game itself which you can get via our PSN card code generator. These are the bare minimum requirements needed for your Desktop PlayStation experience.
The world breathes
The game takes place in our world, in a scenario where a strange disease has spread around the globe twenty years ago. This disease mimics zombie scenario disease in a way where it transforms people into fungal mutants that have a strong desire to feast on human flesh.
The tiny bit of the population that has yet not been infected lives in barricaded cities that play victim to totalitarian government regimes. Due to harsh living conditions influenced by the government our main hero Joel becomes a drug smuggler and a gunrunner.
If that wasn’t daring enough, he occasionally joins force with the fireflies, a resistance group dedicated to overthrowing the government. Due to some rather violent circumstances Joel and his partner Tess devise a plan to rescue a young girl named Ellie out of the city. The story revolves around getting out of the city and the aftermath of its failure.
By taking a step back and looking the game as a whole, we can break it all down to segments of encounters. In these encounters Joel and his current partner need to get from point A to point B, and on their way there they need to protect themselves from the infected humans.
In these encounters, you’re usually brought down to two options: Either bash their brains by shooting them with a pistol, shotgun, rifle and bow or be sneaky about it and avoid them altogether.
And of course there’s always the bonus option of mixing the both by sneaking up behind them and then killing them off one by one. If all else fails, traps are always an option. In these tricky encounters you’ll most likely have to go through several plans before you finally manage to get to point B.
The game’s combat always seems to be engaging due to the fact that the basic enemy template is always mixed up. That matched with a wide range of options for taking down different enemies equates to a game that truly lets you play it the way you want to.
The different ways of resolving the hero’s problems makes the game fun to re-play with each playthrough feeling unique. And how could it not be that way with such a greatly implemented crafting system?
The need to improve your weapons frequently forces you to explore the world more and scavenge material. The game doesn’t sell itself short on explorable buildings and outhouses that are often a goldmine for scrap material and supplies. Exploring them is usually accompanied by a nice balance of risk and reward.
Great working elements
Why does the game feel so good to play? Well, upon further analyzing we realize that it’s because all the elements of it work so well together. And that’s reflected perfectly in the game’s stealth system. With controls being intuitive and simple, you’ll be able to sneak around with ease. Grabbing moves and surprise attacks really feel natural with an easy tap of a button.
The game features a great listen system that darkens the area and highlights the position of enemies that are approaching you. Healing and crafting feels natural by working slowly enough for you to realize that it’s not something you should use while in direct combat, but rather access these features while getting some distance on your enemies.
Even though that everything written above is essential for a good game, it’s not what makes a good game great. What makes it a great game is the lifelike relatable characters that make you care for their story.
There’s real depth to the character that gets easily recognized by the dialogue and performance of the characters. Why Joel, Tess and Ellie feel so real is due to the fact they we really get to see them struggle through the entire story, instead of a generic “look, this is why you should care” attitude many game makers deliver.
The game has a way of throwing them into situations that both test your skills as a player and also reveal a new aspect of their character. Seeing these human-like emotions come afloat is why most players get a sense of realness for the characters.
In the end many might argue that The Last of Us didn’t bring anything new to the table. While that certainly might be the case, the reason why this game stands above the rest, and the reason why it’s our pick to play once you get PlayStation Now is because it all works so well together.
The simple and elegant controls aren’t making the transition to PC a painful experience that makes you want to close the game in the first fifteen minutes. And that plays a big role in our books.
Other than that the world feels alive, the story is outstanding, the characters driven and the combat exciting. When you sum it all up it’s no wonder why sold so well over the course of four years. Try it yourself, we guarantee you won’t regret it.